Working
at Pixar
hermonir:
Hello everybody, hello Alex.
aorrelle:
Shalom from San Francisco
Phoebs:
How did you get accepted to Pixar?
aorrelle:
Getting into Pixar was a three year project. I studied
at the academy of art in SF and took Pixarīs short
film class there.
In that course I got to know the teachers and made
it clear to them that I want a job at Pixar... I had
to prove myself worthy through working my ass off
and exceeding expectations. Even if you are as good
as animators at Pixar, it doesnīt mean you have a
job there. Itīs very much about timing...
morobuse:
What is your background? Traditional cell animation?
Claymation? Life drawing? Tell us
the secret.
"To
get into Pixar you have to be good. Thereīs no secret."
aorrelle:
My background is a lot of drawing. Since I was a kid
I would draw, make home movies with my friends and
a super-8, and even try to shoot animation. It was
very unsuccessful but at least I tried. To get into
Pixar you have to be good. Thereīs no secret. You
have to love animation, love talking about it and
understand what makes it so appealing...
galrt:
Going to schools in the US is quite expensive in local
standards. How did you handle it financially if you
don't mind me asking?
aorrelle:
School was very expensive for someone who canīt work.
Itīs a privilege I owe to my parents.
ToDor:
Do you have a life outside of Pixar? This seems like
such a total commitment. Once work on a new film is
started, do you ever have free time to step out into
the world, leave the computer-monitor and see what's
changed outside?
aorrelle:
I have a wonderful wife (Michelle) who I met in Israel
when I worked at Pixel Multimedia, and we have two
boys - Ben (4.5) and Gidon (2.2). Iīm very strict
about my hours with the family.
Kfiram:
I've always wondered how big studios like Pixar divide
the work between artists. The general conception is
that a modeler does nothing but model, a shading artist
does shading alone, the guy in charge of LipSync doesn't
animated the body, etc. Is that really the case? And
if so, how come you're both character animator and
storyboard artist? What exactly do you do anyway?
aorrelle:
Great question. Pixar is constantly re-evaluating
how artists are defined on a production. So much,
in fact, that no two movies are made exactly the same
way.
Toy story was made by very few people. At that time,
the modeler was also an animator, and the shader artist,
and layout etc.
But since Pixar got successful and the technology
more complex, it became necessary to split up people
into categories, mainly because the tools are too
difficult to master on all separate tasks.
I work in the shorts department and when I was hired,
the head of story on the current short film was my
storyboards teacher from school. So I got to work
on the story as well, which is a big bonus for an
animator...
 Pixar's
"Finding Nemo" |
Kfiram:
Have you worked on "Mike's New Car"?
aorrelle:
I just helped with the title animation on that, because
I was working on a Buzz lightyear cereal TV commercial
at the same time.
If you want to search for it - itīs called "Buzz
Blasts" and is a 30 second commercial.
hermonir:
If people create animations for different characters,
how do you keep the characters act the same, consistently
throughout the movie? Is there an "animation
sheet" for each character where the style is
established for different moods, and people refer
to it? Or is it just the directorīs job to keep everything
consistent?
aorrelle:
Animators are usually cast shots according to the
animators specific strengths, like physical action
or subtle emotional acting.
There are sometimes, character leads, but no animator
is married to one character for a whole movie.
Itīs all the animators jobsī to keep animation consistent
on characters. Thatīs why we have dailies - a daily
review of the work thatīs been done the previous day,
when everyone gets to comment on everyone elseīs work.
hermonir:
What is the animation quota? How much final character
animation does an animator produce in a week?
aorrelle:
Four feet per week - about three seconds.
Phoebs:
Do you use Renderman (Alfred)?
aorrelle:
Yes
jhones:
In light of the current political affairs, how do
people respond to you being Israeli?
aorrelle:
Iīm the second current Israeli at Pixar. The first
ever was Yael Milo - sheīs back in Israel, At Broadcast.
The other is Danny Sukenik - heīs a modeler and a
scene artist.
Most people in this industry are perfectly unbiased
about the political - national background of artists.
If youīre a good person to work with and you bring
something that the company needs - youīre in.
Remember itīs not personal. Itīs all business.
 Victor
Navone's "Big Bang" |
hermonir:
Pixar animator Victor Navone (creator of "Alien
Song") is working on a new short called "Big
Bang". I wish my finished films looked
half as good as his animatic...
aorrelle:
Victor is my office mate. Heīs been working on the
animatic for six months already and has special permission
from Pixar to make it independently.
Donīt hold your breath, though. It will probably take
him two years to make.
hermonir:
Six months? What's taking so long?
aorrelle:
He also has a full time job.
Itīs really tough working at work and then spending
nights and weekends on such an involved project.